Hopefully this helps us to remember what we've picked up and where we stand as a group so nothing goes to accidental waste!
CURRENT PARTY GOLD = 2141 gp
- 3 Rings with gems worth ~100 gp
- 2 Rings with gems worth 10 - 30 gp
- Healing Potions:
- Healing (Common) 2d4+2
- Greater Healing (Uncommon) 4d4+4
- Superior Healing (Rare) 8d4+8
- Supreme Healing (Very Rare) 10d4+20
|Date||Item Name||Description||Attune?||Value||Holds||Sold or Used?|
|2016-10-18||Minor Healing Potions (5x)||2d4+2||n/a||n/a||USED|
|2016-10-18||Gems (3x)||n/a||50g - 100g||n/a||SOLD|
|2016-10-18||Bags of Coin||"Several bags"||250g||Benny||n/a|
|2016-10-18||Rapier of Warning||+1 rapier
Advantage on initiative.
Cannot be surprised.
|2016-10-18||Cloak of Stars||+1 to saving throws
6 stars adorn the cloak, acting as charges. You can pull a star off to cast magic missile. Regains 1d6 stars per day at dusk.
|2016-10-18||Dancing Sword||+1 long sword Spoken command word causes sword to float within 30ft, and falls to the ground after 4 attacks (as a bonus action).||n/a||Byn|
|2016-10-18||Lucky Quarterstaff||+1 quarterstaff
+1 ability checks
Can use the feat Luck once per day.
|2016-12-13||Wand of Wild Magic||Magic Wand:
Roll d100, use effect from wild magic table.
4 charges. Regains 1d4 each day at dawn.
|2016-12-13||Amulet of Intelligence||Intelligence Score increased by 2.||n/a||Benny|
|2016-12-13||Pendant of Shielding||Resistance to Force Damage, and immunity to magic missile.||n/a||Dys|
|2016-12-13||Tome of Transportation||Used in conjunction with teleportation circles.||n/a||Dys|
|2016-12-13||Tome of Vulnerability||Used to give vulnerability to one damage type (piercing, bludgeoning, or slashing).
4 charges. Regains 1d4 each day at dawn.
|2017-01-13||Great Sword of Pain||Great Sword:
Adds 1d12 points of piercing damage for each attack on your turn in exchange for the user suffering 1d6 points piercing damage.
|2017-01-24||Hellfire's Watch Modrone Badges (4x)||Hellfire's Watch insignias with the ability to heal d8+2 damage as a bonus action (full action to administer to someone else).
Extras found on the renegade Hellfire's Watch members.
|n/a||n/a||Returned to THW|
|2016-10-?||Broach (3x)||Non-magical. One pinned on Nef, Dys, and Byn each.||n/a||see desc.|
|2016-10-?||Rings (4x)||Generic jewelry to sell||n/a||Nef|
|2016-10-?||Potion of Giant's Strength||Strength becomes [?]||n/a||Nef|
|2016-10-?||Amulet of Health||CON raised to 19||n/a||Nef|
|2017-02-09||Studs of Sneaking||Doubles proficiency bonus for any stealth rolls, or provides expertise if you already were proficient.||n/a||Benny|
|2017-02-09||Focus of Transmutation||1 Spellcasting focus.
1 in 20 chance to transform the spell into something else.
|2017-02-09||Staff of the Adder||Can use an action to turn the wooden staff into a poisonous adder.
The snake is active for 1 minute and can be commanded as a bonus action.
The snake has 10 HP, +3 to attack, and deals 1d6 poison damage. The target must make a DC 13 CON saving throw or become poisoned.
|2017-02-09||Focus of Focus||+1 Spellcasting focus.
+2 on all intelligence based checks.
Functions as whatever focus you want because Will thinks it's cool!
|2017-02-27||Potion of Healing (4x)||Heals 2d4+2||n/a||Dys(1), Benny(1), Byn(1)||USED:|
1 of 4
|2017-03-24||Windcutter||+1 Finesse longsword with the ability to shoot a blade of wind from the edge. 1d8 1-handed, 1d10 2-handed slashing/piercing damage.. Wind blade has a range of 20ft. and does 1d8 slashing damage.||Benny|
|2017-03-24||Bloodseeking Blade||1+ katana dealing 1d6 slashing damage and 1d4 bleeding damage for 4 turns. During stacks not damage. Bleeding can only be applied to targets with blood.||?||Nef|
|2017-03-24||Fan of Flying||Hand fan which can stretch into a robe which when actively thinking about flying snaps into wings. Allows the user to fly for 1 hour every 1d4 days.||?||Dys|
|2017-03-24||Plate of Air||+1 plate armor which weighs only 40lbs. and does not impose disadvantage on stealth.||?||Byn|
|2017-10-05||Magic Cock Rick of Concealment||Ring that seems to "phase through" an item, then a part of your body making the item concealed from view. Suffer 1d4 damage as you pierce your own body but benefit from a DC 20 perception check for other to see the attached item. If the ring is not attached to both an item and a body part, no concealing affect occurs.||?||Byn|